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Once you gain access to the Counting House vault, you’ll see nine pedestals on the ground representing the numbers one to nine. How you can open the Baldur’s Gate 3 vault door in the Counting House is by finding the code in the Head Banker’s Office. The Counting House heist is part of Jaheira’s The High Harper Quest in Act III of BG3, with the vault holding someone from Jaheira’s past.
How to solve the Counting House Door puzzle
Players will have to speak to several key figures and obtain several codes to solve the overarching puzzle. If you’re finished with the Counting House and looking to break into another area that’s off-limits in BG3, check out how to open the Sinister Door in Szarr Palace. Once that’s done, feel free to meander right on through the doors of the Counting House vault.
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The way the puzzle works is you need to step on the right tile in the correct order to light up each of the four lightning bottles. The way I did this was to have one individual character step on a tile one after the other. To do this, just separate your entire party so they move independently. The bank is the site of a plot to ambush the Stone Lord, a criminal kingpin who has been making trouble for Nine-Fingers Keene and the Guildhall.
Baldur's Gate 3 release times: All timezones & preload information
If you get spotted, you have to pass a DC25 skill check, and you'd end up getting booted back to the entrance. Venturing into the High Security Vaults for the first time will trigger a battle between Bhaal Cultists and Counting House workers, with the cultists always hostile. The Reaper of Bhaal enemies start the fight invisible and hidden in the hall alcoves and will attempt to flank the opponents. Winning the fight and speaking to head banker Rakath Glitterbeard will initiate the quest Return Rakath's Gold.
What is the Counting House vault code?
As mentioned earlier, the Baldur's Gate 3 Counting House can be found in the southern portion (i.e. -98; -148 on the minimap). Inside, talk to Head Clerk Meadhoney and pass the Intimidation, Persuasion, or Deception checks. Despite the game being available in early access for a good while now, the final launch date for the finished product is fast approaching. This means that players around the world will be frantically anticipating the exact Baldur’s Gate 3 release time so that they can get started as soon as possible. You get this from following the Underduke quest and talking to the teller at entrance.
Here’s how to solve the Counting House vault puzzle and complete this portion of the wider quest. The Counting House dock is a restricted area, and you’ll be either arrested or ousted and thrown to the front door if you’re spotted by the patrolling guards. You can try distracting them, perhaps with a druid’s Wild Shape cat form, but invisibility is the easiest way to get past them. If violence is not your preferred method but, for whatever reason, you aren’t able to get a pass to go through the Counting House gate, there is a stealthy roundabout way to get in. Nearby, neighboring just slightly west of the Counting House, is a warehouse called Flymm Cargo.
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The codes are apparently found on the second floor of the bank in the head bankers office, all the way back upstairs. To avoid this hoo-ha, you can just brute force the puzzle by stepping on every block and seeing which light up blue. Baldur’s Gate 3 Lower City is filled with interesting quests and puzzles, which offer players considerable loot. Unlike other rewards, the Counting House Vault in Baldur’s Gate 3 offers someone special behind the locked doors. The person in question is Minsc, Jaheira’s Old friend from the previous games. The vault code is in the Head Banker's Office, which is on the second floor of the building.
Baldur’s Gate 3: How to solve the Counting House vault puzzle

Once you’ve opened the BG3 Counting House vault, you’ll be presented with an interesting scenario and reunited with an old friend. Here’s how to crack the Baldur’s Gate 3 Counting House vault code so you can gain access to the most secure place in all of Faerun. Out the Flymm Cargo door, you’ll see several boats and a dock straight ahead of you. Jump onto the boat directly in front (you may need to cast enhanced leap, fly, or misty step to do this). The closest waypoint to the Counting House is likely the Heapside Strand. Once there, just head west a ways until you see the bridge on your left.
Numbers one to three go from left to right at the top, four to six below that, then seven to nine at the bottom row. For a lead on what to do next, search the bodies of the Death Heads and read the note named “Orders from J”. This points you towards the sewers, where we already know there’s something fishy going on. When they’re done with, speak to the Head Banker if he’s still alive. He offers you a reward if you can retake the gold that the enthralled Minsc stole.
There will also be two guards standing on either side of the doors, as a further hint that you’ve reached the right place. You need to pass a persuasion check to enter unmolested, but it should be simple enough by this point in the game. Meadhoney gives you a pass downstairs, so make your way through. You'll notice small vaults, some of which are protected by magic. This Baldur's Gate 3 Counting House Vault puzzle requires a four-digit code, and we need to find out what it is. The Counting House is a heavily guarded banking and storage facility located in the Lower City of Baldur's Gate in Act Three.
In 7 you get the knock knuckle gloves, then in 8 you find the Patriar Blackmail Files. They’re not bothered about you stealing everything that’s not nailed down from the vaults, so it’s time for you to break out a thief again. To find the Counting House Vault 9 code in Baldur’s Gate 3, you need to enter the Head Banker’s office on the second floor. This area is protected by two sentries who will immediately kick you out if you fail the DC25 persuasion check.
That’s somewhat the case for the Counting House Vault Door, which has nine panels on the floor and requires you step on them in the right order. Once you enter the vault, you will meet Minsc, who doesn’t seem to be his self. Minsc will appear inside the sewers, where you can defeat him again and recruit him once and for all. He will hand over a pass that allows you to freely roam the Counting House.
Just make sure that your characters don’t accidentally step on an incorrect tile, as you’ll have to begin the puzzle again. If you head to the second floor of the Counting House, you’ll find the Head Banker’s Office with two guards taking watch. Getting past them would normally be nearly impossible, but if you have some tricks up your sleeve, it can be easy. I recommend only bringing one person with you, someone stealthy like Astarion, and make them invisible. The best spell for this is Greater Invisibility, who someone like Gale should have. One of the more involved missions in the final Act of Baldur’s Gate 3 (BG3) is opening the Counting House Vault in the Lower City to help Jaheira.
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